We’re a little over a week away from release date for a game I’m pretty excited for: Dragon’s Crown; Vanillaware’s spiritual sequel to Princess Crown. Dragon’s Crown hits stores August 8/6/13 for PlayStation 3 and the PlayStation Vita, and I know I will buying it the day of release (or at least the same weekend, because I tend to be very lazy after I get out of work and not want to do anything) Dragon Crown is Vanillaware’s latest edition to their gorgeous video game productions, and just in case you have been living under a rock- and missed the controversy that the exaggerated character designs have caused- here’s a quick snap shot of exactly how amazing this game looks:
Large thighs, boobs, and shoulders aside, Dragon’s Crown certainly takes on Vanillaware’s beautiful game esthetic that previous titles, such as Odin Sphere and Maramusa, are known for (which, if you haven’t played, need to go do so. NOW.). Besides it’s good looks, I have high hopes for Dragon’s Crown, it’s gameplay and story.
Honestly, the story for the game- at least what is known- is nothing very impressive. In fact, it’s pretty typical for a fantasy game: Here’s your band of heroes, stop the bad guys from obtaining a item of power, save the world- typical formula. In fact, same formula Odin Sphere used! However, with such a generic story line, Vanillaware did brilliant story telling with Odin Sphere; I expect the same for Dragon’s Crown. From that it looks like Dragon’s Crown story isn’t as linear, you’re able to choose your path/story according to not only the champions you play; but the NPC’s you interact with. A quest can drastically change course depending who you do and do not talk to. Turning that drab plot line, to something fab!
But, in my opinion, a dumb plot line can be forgiven for some amazing game play(I’m looking at you Amnesia) . With that said, the game play to Dragon’s Crown is pretty appealing. It’s a classic side scroller action role-playing game, you move your character across the map and beat up anything that crosses your path. I have a feeling I will have intense moments of button mashing while playing certain levels, and there will be much grinding for levels and items. You will have six characters to choose from- the Fighter, the Amazon, the Wizard, the Elf, the Dwarf, and the Sorceress- all of which have unique abilities and style. You will have the chance to play each one, as some levels will require to use one hero, instead of another.
As all role playing games, you will come across a number of dungeon to clear, but what makes Dragon’s Crown interesting, and I find more games are implementing this feature; is that the decisions you make during your game play –whether is it choosing a certain hero, answering a question, ect- will open new path ways for for you to play. Secret rooms that not only give you loot, but new bosses, and possible alternative endings. It certainly increases the game replay value! Spiffy bonus feature is that Dragon’s Crown also has an online co-op mode (honestly, what game doesn’t now a days?) that allows a group of four to connect together and dominate a dungeon.
All in all, I’m looking forward to Dragon’s Crown and playing the game, my only complaint is that I wish it was on the PC instead….Oh, well. Can’t win them all.